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- Made with the Best Quality Material with your child in mind.
- Top Quality Children's Item.
Product Description
Need for Speed: Most Wanted for WiiU
Product Details
- Domestic Shipping: Item can be shipped within U.S.
- International Shipping: This item is not eligible for international shipping. Learn More
- ASIN: B00A39IEN8
- Product Dimensions: 7.6 x 5.3 x 0.6 inches ; 2.7 ounces
- Media: Video Game
- Release Date: March 19, 2013
- Average Customer Review: 4.3 out of 5 stars See all reviews (196 customer reviews)
- Amazon Best Sellers Rank: #1,962 in Video Games (See Top 100 in Video Games)
- #80 in Video Games > Wii U > Games
When the price dropped to $25, I purchased Need for Speed Most Wanted U. I wasn't sure what to expect, but I'm thoroughly impressed. Superb graphics, heart-pumping racing action, phenomenal open-world design, minimal load times, excellent variety to the vehicles and races, and comparatively few obstacles to enjoyment even for novice gamers. This is a truly wonderful game.
Read more black friday laptop deals here
FRESHER AND MORE ACCESSIBLE THAN THE STANDARD RACER
I'm a racing fan, but a lot of racing games feel the same. My go-to racing game for a long time now has been Forza 3 and 4 on the Xbox 360, both of which have excellent graphics and ultra-realistic physics, but also start to feel sterile because that game takes itself so seriously. I had hoped Forza Horizon would fix that, but it just wasn't different enough and the open world just didn't have the right feel. What I especially don't like about Forza is that when you're new to the game, or you take more than a month off from playing it, you come back to a very steep learning curve because there are so many elements to upgrade or tune for each car, or so many points that must be earned to unlock a new car, that it can be overwhelming or even off-putting for the casual gamer. I'm not a casual gamer. I've logged hundreds of hours on Forza alone, but even I tire of re-learning all the nuances of car tuning each time I hop back into that game after a few months off.
By contrast, Need for Speed Most Wanted U is brilliantly accessible to all kinds of gamers... if you're a racing veteran like me, there are plenty of challenging "hard" races to be found that will tax your skills. If you're a total novice, however, you won't feel completely overwhelmed because the physics in this game are far more forgiving, allowing you to frequently undergo violent collisions without being knocked hopelessly out of the race. Better yet, a whole assortment of outstanding vehicles are accessible to you right from the beginning, at a touch of the Wii U's gamepad, if desired. This means you are never forced to log dozens of hours racing in, say, Honda Civics and Volkswagen Jettas before you finally unlock much sexier cars like the Bugatti Veyron, the Porsche 911, or the Ford GT. Instead, you can have those cars right away!
Read more hiholidays here
NICELY PACED GAMEPLAY -- MORE FUN, LESS "GRINDING" FOR POINTS OR UNLOCKABLES
Instead of unlocking cars, the incentive to race comes from the opportunity to unlock upgrades for each car, such as enhanced nitrous, a lighter chassis, short or long gears, or a more crash-resistant car body. There are 5 upgrade categories for each car (tires, nitrous, chassis, body, transmission) with 3 or 4 options in each category (tires, for instance, can be set to Stock, Off-Road, Track, or Reinflatables). These upgrades make small but noticeable tweaks to the way the car performs--just enough to make them feel like worthwhile prizes for winning a race, as well as to make your car more competitive in replayed and subsequent races.
The other incentive to race is to earn speed points which will unlock the top 10 "Most Wanted" races. Winning each of those races will unlock a new vehicle. These races are challenging but not off-puttingly hard. In fact, I found the first four Most Wanted races to be noticeably easier to win than the designated "hard" races to unlock upgrades for a any particular vehicle. Of course, you'll need to choose a competitive car for the race. Don't expect to win a circuit race against a McLaren MP4-12c if you show up in a Honda Civic. You also earn speed points for crashing your race opponents into barriers, taking out police cruisers in high-speed collisions, blasting through police road blocks, crashing through billboards, completing various challenges (driving 10 miles in opposing traffic, catching 60 seconds of air time, etc.), beating your own best time in any previously completed race, and so on.
I was able to earn speed points to unlock new "Most Wanted" races faster than I cared to actually race them. That means Criterion Games paced the game well (and included enough gameplay variety) so that you never feel like you have to waste hours tediously "grinding" for speed points just to be eligible for another race. The five races specific to each car are accessible at all times, and offer up to 12,000 points to be earned by winning (in addition to the car upgrades). Between those races and the fun of cruising around taking out police cars, you'll likely unlock Most Wanted races quicker than you need to, too. Once they're unlocked, you aren't forced to race them. They just show up on the map as accessible races. If you want to skip them, you can. In fact, I unlocked and beat the #8 Most Wanted race (against a Mercedes-Benz SL 65 AMG) before I even thought to go back and beat #9 and #10 (a Shelby Cobra 427 and a Alfa Romeo 4C Concept, respectively).
Read more iphone 6s black Friday here
I didn't keep track, but after winning about two dozen street races with various cars, plus several hours of messing around in the open world crashing billboards and running from the police, I've accrued over 585,000 speed points--enough to unlock the first five (i.e., half) of the top 10 Most Wanted races. Some of these races turned out to be a little more challenging than I was ready for, so the difficulty ramps up nicely as well--enough to get you swearing like a sailor, but thankfully, never to the point of feeling "impossibly hard." Some races you might win on your first try, especially those designated "easy". Others will take 3 or 4 replays, and usually those will be designated "medium". And many of the "hard" races will take a dozen tries or more, assuming you're hell bent on placing first. Generally, I found the game's designated difficulty rating for each race to be fairly accurate, with a few exceptions. Sometimes you get lucky and win a "hard" race on your first try.
OPEN-WORLD DRIVING BLISS
Of course, you don't have to race. If you just feel like picking up the game to fool around in cool cars, you can! The open world loads in full at the start of the game, so you can drive ANYWHERE without a single load screen! It's a beautiful world, entirely open for uninhibited driving, and replete with hidden paths and ramps, crashable billboards and security gates, shortcuts, speed cameras, varied landscapes and road types, and random traffic (which can be switched off if you want to clear the streets). As you drive, you can make up your own challenges, like trying to set the highest speed past a particular traffic camera, or trying to crash all the billboards and security gates, or trying to set a record for longest air time off a ramp, etc. The game tracks this information in various ways, some of which are smartly integrated with your Mii friends. For instance, if you crash a billboard, it changes to a snapshot of your Mii's face--unless you have a friend who crashed it faster, in which case his/her Mii's face will display there instead! Frankly, this open world experience is one of the most satisfying pleasures the game has to offer.
If, while cruising the open world, you want something a little more speed- and strategy-oriented, you can speed past (or crash into) a police cruiser to initiate a hot pursuit by the authorities. As your heat level increases, more police cruisers will join the chase, and they will begin to attempt "pit" maneuvers (wiping you out), set up road blocks, or flat out slam into you as they try to bust you. Meanwhile, you must try to break their line of sight and then twist and turn your way to safety until the heat is off and the pursuit is canceled. You can get away by either putting them far behind you, or by turning into a secluded area to hide as they blow by. Pretty cool. After many, many dozens of police chases, the novelty hasn't worn off. Many of the car-specific races follow the same theme, challenging you to lose the cops as quickly as possible instead of racing to a defined finish line.
SHORTCOMINGS/GLITCHES
Downsides? Nothing major, but sometimes the hard races feel too hard--with the AI cheating by recovering faster from crashes, getting mysterious speed boosts, or abruptly driving a police or civilian car into your path. I've never seen a racing game that didn't stoop to cheating at the harder levels, so that's pretty much par for the course. But yes, expect to say the F-word a lot if racing games tend to make you feel intensely competitive. On a few races, the police really seem to "dog" you in a way that can also be exasperating as you try not to crash.
Read more walmart pre black friday sale here
During two different races in two different cars, I experienced a mild glitch in which the race would start with my car at nearly a full stop while all the other racers tore away in excess of 90mph. In each case, I was able to "restart" the race and the glitch would go away. On one of those races (driving a Ford GT), the difficulty level was "hard" and collisions were very difficult to avoid, so I had to restart the race about a dozen times. I noticed that this slow-start glitch would re-occur on every other restart, so I just got in the habit of restarting the race twice in a row to skip the glitch.
The only other glitch I have experienced was an occasional, random freeze that occurred approximately three times in the first dozen hours of gameplay. The screen suddenly paused and the music hung on a specific note, but after a few seconds, everything resumed as if nothing happened. These are small and rare blemishes on an otherwise trouble-free experience. In many hours since, however, the problem has not reoccurred.
Lastly, the controls of the game are quite well done; however, this is the first Wii U title that really highlights the shortcoming of Nintendo's choice to equip the Wii U gamepad with digital (not analog) Z triggers. The left trigger (ZL) is used to brake and the right trigger (ZR) is used to accelerate, but since they're digital buttons (on/off), you can't apply incremental pressure to adjust your car's speed. I miss the more precise analog triggers on the Xbox 360 controller, which permit you to depress the trigger only partially to maintain a lower speed or more gradual acceleration/stopping rate. On the Wii U, you can "feather" the gas pedal by clicking the trigger on and off at the right tempo to keep your car moving or accelerating at lower speeds than full-pedal-to-the-floor. It doesn't take long to adjust to this method, and doesn't ultimately undermine the fun, but I still consider it a shortcoming that detaches the player a little from that satisfying feeling of masterful control over the car. That said, the more I play, the less I notice it as a problem.
OVERALL IMPRESSIONS
Here's the bottom line: This is a beautifully-rendered, open-world racing game with an impressive variety of cars and race challenges, and smartly designed to feel accessible (even inviting) to novice gamers, while still offering fun challenges for racing veterans also. Where it really shines is in its pick-up-and-play accessibility (for any level gamer). As a dad, I especially appreciate that I can jump into this game and play around, but not have to be tied up in a monotonous "realistic" races that last for hours or days before I "unlock" a cool car. I also like that the driving physics are reasonably realistic, but not punishingly so. In other words, I can take my hand off the controller to itch my nose, crash into a wall, and still have a chance of getting back into the race without having to restart it (unless it's a "hard" race, in which case you really can't afford to sleep at the wheel... they aren't kidding about hard).
Perhaps the most refreshing element is the police chase dynamic. The police are always looming in the open world, but they find their way into many of the races also, which keeps the races from feeling stale or predictable. When you repeat a race, the circuit (pathway) stays the same, but the traffic and police interventions (if applicable) vary slightly, lending a welcome freshness to each race and extending the re-playability further than many other driving games. When you see the beauty of the open world, you'll also be surprised there are no load times except for approximately 10 seconds to load a new race sequence, or about 4 seconds to switch to a new vehicle. Oh, I almost forgot to mention: There are awesome, surreal introductions to each race. They're hard to describe but always fun to watch (but thankfully also skippable if you've seen them before so that you don't have to watch them unless you want to). In short, this is one hell of a fun, varied, brilliantly-rendered racing game--and it's set up to maximize enjoyment, never forcing you to engage in laborious or time-consuming tasks in order to unlock the cars you really want to drive.
CONCLUSION
There's so much more I could say, but if you like to race and you have a Wii U, BUY THIS GAME! It's well worth the $25 I spent, and it's also one of the best looking games on the Wii U to date. Better yet, it may well be the most PLAYABLE (i.e., pure enjoyment, no tedium) racing game I've ever owned, rivaled only by Mario Kart. Highly recommended!
Read more black friday laptop deals here
FRESHER AND MORE ACCESSIBLE THAN THE STANDARD RACER
I'm a racing fan, but a lot of racing games feel the same. My go-to racing game for a long time now has been Forza 3 and 4 on the Xbox 360, both of which have excellent graphics and ultra-realistic physics, but also start to feel sterile because that game takes itself so seriously. I had hoped Forza Horizon would fix that, but it just wasn't different enough and the open world just didn't have the right feel. What I especially don't like about Forza is that when you're new to the game, or you take more than a month off from playing it, you come back to a very steep learning curve because there are so many elements to upgrade or tune for each car, or so many points that must be earned to unlock a new car, that it can be overwhelming or even off-putting for the casual gamer. I'm not a casual gamer. I've logged hundreds of hours on Forza alone, but even I tire of re-learning all the nuances of car tuning each time I hop back into that game after a few months off.
By contrast, Need for Speed Most Wanted U is brilliantly accessible to all kinds of gamers... if you're a racing veteran like me, there are plenty of challenging "hard" races to be found that will tax your skills. If you're a total novice, however, you won't feel completely overwhelmed because the physics in this game are far more forgiving, allowing you to frequently undergo violent collisions without being knocked hopelessly out of the race. Better yet, a whole assortment of outstanding vehicles are accessible to you right from the beginning, at a touch of the Wii U's gamepad, if desired. This means you are never forced to log dozens of hours racing in, say, Honda Civics and Volkswagen Jettas before you finally unlock much sexier cars like the Bugatti Veyron, the Porsche 911, or the Ford GT. Instead, you can have those cars right away!
Read more hiholidays here
NICELY PACED GAMEPLAY -- MORE FUN, LESS "GRINDING" FOR POINTS OR UNLOCKABLES
Instead of unlocking cars, the incentive to race comes from the opportunity to unlock upgrades for each car, such as enhanced nitrous, a lighter chassis, short or long gears, or a more crash-resistant car body. There are 5 upgrade categories for each car (tires, nitrous, chassis, body, transmission) with 3 or 4 options in each category (tires, for instance, can be set to Stock, Off-Road, Track, or Reinflatables). These upgrades make small but noticeable tweaks to the way the car performs--just enough to make them feel like worthwhile prizes for winning a race, as well as to make your car more competitive in replayed and subsequent races.
The other incentive to race is to earn speed points which will unlock the top 10 "Most Wanted" races. Winning each of those races will unlock a new vehicle. These races are challenging but not off-puttingly hard. In fact, I found the first four Most Wanted races to be noticeably easier to win than the designated "hard" races to unlock upgrades for a any particular vehicle. Of course, you'll need to choose a competitive car for the race. Don't expect to win a circuit race against a McLaren MP4-12c if you show up in a Honda Civic. You also earn speed points for crashing your race opponents into barriers, taking out police cruisers in high-speed collisions, blasting through police road blocks, crashing through billboards, completing various challenges (driving 10 miles in opposing traffic, catching 60 seconds of air time, etc.), beating your own best time in any previously completed race, and so on.
I was able to earn speed points to unlock new "Most Wanted" races faster than I cared to actually race them. That means Criterion Games paced the game well (and included enough gameplay variety) so that you never feel like you have to waste hours tediously "grinding" for speed points just to be eligible for another race. The five races specific to each car are accessible at all times, and offer up to 12,000 points to be earned by winning (in addition to the car upgrades). Between those races and the fun of cruising around taking out police cars, you'll likely unlock Most Wanted races quicker than you need to, too. Once they're unlocked, you aren't forced to race them. They just show up on the map as accessible races. If you want to skip them, you can. In fact, I unlocked and beat the #8 Most Wanted race (against a Mercedes-Benz SL 65 AMG) before I even thought to go back and beat #9 and #10 (a Shelby Cobra 427 and a Alfa Romeo 4C Concept, respectively).
Read more iphone 6s black Friday here
I didn't keep track, but after winning about two dozen street races with various cars, plus several hours of messing around in the open world crashing billboards and running from the police, I've accrued over 585,000 speed points--enough to unlock the first five (i.e., half) of the top 10 Most Wanted races. Some of these races turned out to be a little more challenging than I was ready for, so the difficulty ramps up nicely as well--enough to get you swearing like a sailor, but thankfully, never to the point of feeling "impossibly hard." Some races you might win on your first try, especially those designated "easy". Others will take 3 or 4 replays, and usually those will be designated "medium". And many of the "hard" races will take a dozen tries or more, assuming you're hell bent on placing first. Generally, I found the game's designated difficulty rating for each race to be fairly accurate, with a few exceptions. Sometimes you get lucky and win a "hard" race on your first try.
OPEN-WORLD DRIVING BLISS
Of course, you don't have to race. If you just feel like picking up the game to fool around in cool cars, you can! The open world loads in full at the start of the game, so you can drive ANYWHERE without a single load screen! It's a beautiful world, entirely open for uninhibited driving, and replete with hidden paths and ramps, crashable billboards and security gates, shortcuts, speed cameras, varied landscapes and road types, and random traffic (which can be switched off if you want to clear the streets). As you drive, you can make up your own challenges, like trying to set the highest speed past a particular traffic camera, or trying to crash all the billboards and security gates, or trying to set a record for longest air time off a ramp, etc. The game tracks this information in various ways, some of which are smartly integrated with your Mii friends. For instance, if you crash a billboard, it changes to a snapshot of your Mii's face--unless you have a friend who crashed it faster, in which case his/her Mii's face will display there instead! Frankly, this open world experience is one of the most satisfying pleasures the game has to offer.
If, while cruising the open world, you want something a little more speed- and strategy-oriented, you can speed past (or crash into) a police cruiser to initiate a hot pursuit by the authorities. As your heat level increases, more police cruisers will join the chase, and they will begin to attempt "pit" maneuvers (wiping you out), set up road blocks, or flat out slam into you as they try to bust you. Meanwhile, you must try to break their line of sight and then twist and turn your way to safety until the heat is off and the pursuit is canceled. You can get away by either putting them far behind you, or by turning into a secluded area to hide as they blow by. Pretty cool. After many, many dozens of police chases, the novelty hasn't worn off. Many of the car-specific races follow the same theme, challenging you to lose the cops as quickly as possible instead of racing to a defined finish line.
SHORTCOMINGS/GLITCHES
Downsides? Nothing major, but sometimes the hard races feel too hard--with the AI cheating by recovering faster from crashes, getting mysterious speed boosts, or abruptly driving a police or civilian car into your path. I've never seen a racing game that didn't stoop to cheating at the harder levels, so that's pretty much par for the course. But yes, expect to say the F-word a lot if racing games tend to make you feel intensely competitive. On a few races, the police really seem to "dog" you in a way that can also be exasperating as you try not to crash.
Read more walmart pre black friday sale here
During two different races in two different cars, I experienced a mild glitch in which the race would start with my car at nearly a full stop while all the other racers tore away in excess of 90mph. In each case, I was able to "restart" the race and the glitch would go away. On one of those races (driving a Ford GT), the difficulty level was "hard" and collisions were very difficult to avoid, so I had to restart the race about a dozen times. I noticed that this slow-start glitch would re-occur on every other restart, so I just got in the habit of restarting the race twice in a row to skip the glitch.
The only other glitch I have experienced was an occasional, random freeze that occurred approximately three times in the first dozen hours of gameplay. The screen suddenly paused and the music hung on a specific note, but after a few seconds, everything resumed as if nothing happened. These are small and rare blemishes on an otherwise trouble-free experience. In many hours since, however, the problem has not reoccurred.
Lastly, the controls of the game are quite well done; however, this is the first Wii U title that really highlights the shortcoming of Nintendo's choice to equip the Wii U gamepad with digital (not analog) Z triggers. The left trigger (ZL) is used to brake and the right trigger (ZR) is used to accelerate, but since they're digital buttons (on/off), you can't apply incremental pressure to adjust your car's speed. I miss the more precise analog triggers on the Xbox 360 controller, which permit you to depress the trigger only partially to maintain a lower speed or more gradual acceleration/stopping rate. On the Wii U, you can "feather" the gas pedal by clicking the trigger on and off at the right tempo to keep your car moving or accelerating at lower speeds than full-pedal-to-the-floor. It doesn't take long to adjust to this method, and doesn't ultimately undermine the fun, but I still consider it a shortcoming that detaches the player a little from that satisfying feeling of masterful control over the car. That said, the more I play, the less I notice it as a problem.
OVERALL IMPRESSIONS
Here's the bottom line: This is a beautifully-rendered, open-world racing game with an impressive variety of cars and race challenges, and smartly designed to feel accessible (even inviting) to novice gamers, while still offering fun challenges for racing veterans also. Where it really shines is in its pick-up-and-play accessibility (for any level gamer). As a dad, I especially appreciate that I can jump into this game and play around, but not have to be tied up in a monotonous "realistic" races that last for hours or days before I "unlock" a cool car. I also like that the driving physics are reasonably realistic, but not punishingly so. In other words, I can take my hand off the controller to itch my nose, crash into a wall, and still have a chance of getting back into the race without having to restart it (unless it's a "hard" race, in which case you really can't afford to sleep at the wheel... they aren't kidding about hard).
Perhaps the most refreshing element is the police chase dynamic. The police are always looming in the open world, but they find their way into many of the races also, which keeps the races from feeling stale or predictable. When you repeat a race, the circuit (pathway) stays the same, but the traffic and police interventions (if applicable) vary slightly, lending a welcome freshness to each race and extending the re-playability further than many other driving games. When you see the beauty of the open world, you'll also be surprised there are no load times except for approximately 10 seconds to load a new race sequence, or about 4 seconds to switch to a new vehicle. Oh, I almost forgot to mention: There are awesome, surreal introductions to each race. They're hard to describe but always fun to watch (but thankfully also skippable if you've seen them before so that you don't have to watch them unless you want to). In short, this is one hell of a fun, varied, brilliantly-rendered racing game--and it's set up to maximize enjoyment, never forcing you to engage in laborious or time-consuming tasks in order to unlock the cars you really want to drive.
CONCLUSION
There's so much more I could say, but if you like to race and you have a Wii U, BUY THIS GAME! It's well worth the $25 I spent, and it's also one of the best looking games on the Wii U to date. Better yet, it may well be the most PLAYABLE (i.e., pure enjoyment, no tedium) racing game I've ever owned, rivaled only by Mario Kart. Highly recommended!
- At its core, Need for Speed Most Wanted U is a fast-paced racing game that requires skill and finesse. Steering using the analog stick and operating the brake/handbrake takes some getting used to, but once the player learns the mechanics of the game, the experience is very satisfying. This game is geared toward the more serious gamer: if you're looking for a more whimsical racer that can easily be played with motion controls, wait for Mario Kart U. If you are looking for a racer that is well thought-out, semi-realistic, and boasts a ton of edge-of-your seat gameplay, then read on.
The Objective
Earn SP (Speed Points) in order to race the ten most wanted drivers (which are really cool cars) in the city and unlock the use of their cars. SP are awarded for a number of things: winning races using jacked cars (all available from the start in this version), driving objectives (air time, driving distance, drifting distance), and etc.
Map/World
All of the racetracks of this NFS games are incorporated into one open world. This makes the game feel wide and free; I frequently find myself joyriding and attempting to outrun the cops rather than playing the more structured and "on rails" races. Around the city and on the outskirts of it, you will find plenty of places to take your ride off-road, catch air, and explore. The roadways and their surroundings are well constructed: there is almost always something interested and appealing in the background and foreground. The fact that you can enjoy the game purely on the basis of it's core gameplay (driving around) is a major plus.
Visuals
Simply put, the game looks great. The developers were able to use PC textures in this version (Wii U), and therefore this is definitely the best-looking version of the game. In particular, the lighting really makes the cars look glossy and sleek, while minor details like headlights coming on in tunnels and overexposed sunlight when exiting tunnels really demonstrate that the developers put a lot of thought into making the game aesthetically pleasing. That said, it seems that certain areas of the game's world were not done up all nice and pretty purely for pragmatic reasons: any water in the game looks like it's straight out of an N64 title.
Wii U Features
Here's a list: Off-TV play, Co-driver mode, Motion Controls, better visuals, and included DLC. The best of these, of course, is the co-driver mode, which allows the player (or a second player) to turn off traffic, change night to day and vice versa, change cars on the fly, pull up a full screen map on the gamepad, and alter control settings. If you play alone and have the Wii U Pro controller (I do) this mode is still useful, particularly for changing cars and changing night to day. Also worth noting: you can assist someone with steering using the gamepad if the other player is using the pro controller.
Negatives/Shortcomings
-Off-TV play works well enough, but it certainly ups the difficulty level because the road is harder to see.
-Multiplayer was choppy and in-game chat didn't work well when I used it.
-Steep learning curve.
-No penalty for getting caught by the cops.
Read more ipod touch black Friday 2015 here
In sum: While this game is not for everyone, if you're looking for a very polished racer with a relatively high level of difficulty and excellent core gameplay, I highly recommend this game.
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